﻿using System;
using System.Collections.Generic;
 
using System.Text;

namespace GGSharp
{
    [Flags]
    public enum GGShowType : int
    {
        Unknown = 0x0000,
        NotAvailable = 0x0001,
        NotAvailableDescription = 0x0015,
        Available = 0x0002,
        AvailableDescription = 0x0004,
        Busy = 0x0003,
        BusyDescription = 0x0005,
        Invisible = 0x0014,
        InvisibleDescription = 0x0016,
        Blocked = 0x0006,
        OnlyForFriends = 0x8000
    }
}
